Monday, June 9, 2008
Phiguring out Physics
Progress has been slow recently due to the necessary implementation of a physics engine, specifically for collision detection. The reason that I say progress has been slow is because I'm having a difficult time adding the physics engine(s) to my project - let's just say they aren't Mac friendly. Anyways, after this week I should be able to get some serious time in and get this project rolling again.
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