Saturday, August 30, 2008

Physics Phigured out!

It's been quite a while since I've posted now, and it's also been quite a while since I last made any progress. This is in part due to my extremely busy summer, traveling everywhere and probably sleeping more out of my own, comfortable bed than in it.

Anyways, today I was able to make significant progress and figure out how to add a physics engine, Bullet, to the Quicksilver Game Engine. Bullet appears to be a high-class, commercial-use physics engine. On top of that, I'm going to be using PAL, which stands for Physics Abstraction Layer, to dissect Bullet and make it easier to use (did I mention that Bullet comes with collision detection, too?). With both of those added to my project, I am a giant leap closer to having this engine completed.