Saturday, April 5, 2008

It is Working!

So I have gotten my objects to draw in Quicksilver, but I'm disappointed because the tools that I have to use to draw these sorts of things are mediocre. Surprise! That's why I'm making this engine. Hopefully, once it's a functional engine, this process will become easier.
(a few hours and a lot of candy later...)
So I've fixed my system, and now I've got a working model system. Now I have to learn some animation to get this to look good... but this is looking OK so far!

How it's Working out...

Here's how far I've gotten on my new Quicksilver project: I can draw the ground. Yay. Big whoop, right? Not for me. This has actually taken a lot of work, along with sweat, blood, and tears. While I've gotten it to display the ground, and can currently zoom out with mediocrity, I've got a lot of work to do before this is going to go anywhere. So today, I'm going to be revamping what little code I have and making it more efficient. Pictures to follow.

Saturday, March 22, 2008

The QuickSilver Game Engine!

Although I know near-to-nothing about game engines, I decided it would be good for me to try and make one, based upon my knowledge of how games work. The engine will be used to create 3D games displayed from a sky view, like a real-time strategy or third person shooter (with a high-angled camera) game. My first experiment will be to make a game somewhat like Darwinia, with slow-moving characters, resource and unit management, and basic attacking units, comparable to StarCraft with only Zealots, Marines, and Zerglings.

Welcome to The Undeveloped Story!

This is my new blog about how I haven't gotten squat completed in programing. I have a mediocre understanding of programming, and I'm hoping that blogging my progress will help me stay motivated and on-track. I also created the StarCraft 2: Immortal fansite, so I will be linking to that for file downloads. Information on what I am programming currently to follow.